Fix the graphics.
Correct lighting and colour output, eliminate flickering, and fix the shader and rendering errors affecting the in-game scene.

Experimental · In development
I’m working on a native Windows x64 recompilation of the Switch 2 version. This is where I document progress, unresolved issues, and the milestones ahead.
I’ve now tested a bit of actual gameplay. As you can see, there are still graphical glitches, but gameplay runs smoothly overall in the sections I’ve tested so far.
The biggest issues remain flickering, overexposure and other rendering errors. I’m continuing to work on those fixes, but it’s encouraging to see the game running beyond the menus and into actual gameplay!
Full gameplay recording · 4 minutes 7 seconds · Open MP4 video
In the tested menu/options path.
Latest recorded shader error reports.
Reported in the latest local test results.
Latest recorded results · documented commit e6125e6, tested on an AMD Radeon RX 7900 XTX. The zero Vulkan error count applies to menus/options; shader report counts do not necessarily identify distinct shaders or root causes.
Actual gameplay has now been tested beyond the menus. It runs smoothly overall in the sections tested so far, with graphical glitches still present. The earlier milestone also reached the Deku Tree and dialogue.
Current focus: overexposure, flickering and other graphical errors. Work now focuses on lighting, colour output, and the shader and rendering errors affecting the scene. These issues are not fixed yet.
Still an experimental development build. Broader playability, longer-run stability and saving/loading need verification. The previously reported longer-run CPU crash has not been confirmed resolved.
Native runtime linking, all 58 PACGA cases, AV1 decoding and the tested menu navigation are in place. Read the full development update for the technical details.

Correct lighting and colour output, eliminate flickering, and fix the shader and rendering errors affecting the in-game scene.
Test more areas, movement, camera behavior and interactions. Recheck the previously reported longer-run CPU crash.
Check scene transitions, audio, saving and loading, then longer sessions and additional hardware.
Earlier startup/menu recording from November 5, 2026. This video does not show the new 3D milestone described in Update #01. Open video directly · MP4, 14.7 MB
Gameplay runs smoothly overall in the sections tested so far. Flickering, overexposure and other rendering errors remain the main focus. A full gameplay recording is available above the progress figures.
The build reaches a 3D in-game scene, and basic movement appears possible. Overexposure, flickering and other rendering errors are the current focus. Latest recorded results: 111 shader error reports and 0 Vulkan errors in the tested menu/options path. Reliable gameplay, longer-run stability and saving/loading still need verification.
Corrected the sRGB write view. Reduced Vulkan errors from 2 to 0 in the tested path, and shader error messages from 464 to 203. Tested the options menu and return path; 3,000 Vulkan presentations and normal shutdown.
Addressed 58 PACGA sites, added AV1 decoding, and fixed two stability issues. That earlier run reached 600 counted frames but still displayed a black screen.
Commit identifiers come from local status reports. This website does not automatically include the associated code history. Earlier frame counts and later presentation counts are different measurements.
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